
Exploring point distribution in 3D space.
This study focuses on instancing 300 points inside a volume, randomizing them in 3D, and experimenting with materials to understand how structure and randomness work together while also focusing on natural lighting setups using gobos and dialing in the right light exposure for realistic results in Blender.



Tools: Blender | Cycles | 3D Modeling | G.N | Texturing | Animation | Lighting
