




This animation is a focused study on proximity relationships using Geometry Nodes in Blender. The goal of this project was to explore how procedural logic and geometric rules can drive motion, interaction, and visual structure in a scalable way.
By leveraging proximity data, the animation demonstrates how simple inputs can generate complex, adaptive results — a powerful approach for modern motion design, product visualization, and procedural workflows.
This project reflects my continuous investment in learning advanced 3D techniques and building efficient, future-ready visual systems.
